wgpu is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm. ... <看更多>
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wgpu is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm. ... <看更多>
Wgpu is a Rust implementation of the WebGPU API spec . WebGPU is a specification published by the GPU for the Web Community Group. ... <看更多>
chances/wgpu-crystal: Bindings to wgpu-native for the Crystal programming language. ... <看更多>
... encoder.begin_render_pas(&wgpu::RenderPassDescriptor { color_attachments: &[wgpu::RenderPassColorAttachment { view: &texture_view, . ... <看更多>
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Due to wgpu's rapidly changing api, I'm not accepting any new pull requests for showcase demos. org/godot_r. In this tutorial, we implement the process of ... ... <看更多>
... and preferences in a single project file Version control software is the most important part of modern software developer practices. wgpu-rust-renderer. ... <看更多>
I am currently using wgpu as a cross-platform abstraction for native to avoid having to implement my own renderer on top of Vulkan, Direct3D, Metal, OpenGL, ... ... <看更多>
wgpu -learn. ... Search. deleanor/wgpu-learn. 0. 1. 0. ... <看更多>
HTML HTML. Star Watch Fork. 1. Watch. 0. Star. 0. Fork. 0. Issue. overview · activity · issues. Hosting for wgpu-rs website. ... <看更多>
wgpu error: Validation Error Caused by: In Device::create_bind_group texture binding 0 expects dimension = D2, but given a view with dimension = D2Array ... ... <看更多>