มูลค่าของวงการ Esports ประเทศจีน เติบโตอย่างก้าวกระโดด คิดเป็นกว่า 54% เทียบกับช่วงเดียวกันของปีที่แล้ว ด้านผู้นำตลาดเกมตกเป็นของเกม Mobile platform ที่ทำรายได้มากกว่า PC ถึง 3 เท่า
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โดยข้อมูลนี้ได้รับการเปิดเผยในงาน China Digital Entertainment Expo & Conference (ChinaJoy) ที่จัดขึ้นในเซี่ยงไฮ้เมื่อไม่นานมานี้ จากการศึกษามูลค่าอุตสาหกรรมเกมในประเทศจีน ตั้งแต่เดือน ม.ค. - มิ.ย. 2020 ที่ผ่านมา
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ข้อมูลระบุว่า วงการ Esports ของจีนเติบโตอย่างรวดเร็ว โดยมีผู้เกี่ยวข้องกับการแข่งขันกว่า 484 ล้านคน เพิ่มขึ้นจากปีแล้ว 9.94% และทำรายได้ในระยะเวลาเพียงหกเดือนกว่า 71.9 พันล้านหยวน หรือราว 1.03 หมื่นล้านดอลลาร์ฯ (3 แสนล้านบาท) คิดเป็นการเพิ่มจากช่วงเดียวกันของปี 2019 ถึง 54.7%
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ซึ่งข้อมูลดังกล่าว ได้รับการยืนยันจาก Yibo Zhang หนึ่งในสมาชิกของ China Culture Management Association และผู้อำนวยการสำนักพิมพ์ People Esports ว่าเป็นความจริง 100% และได้รับการยืนยันจากหนังสือพิมพ์ People’s Daily ซึ่งเป็นสื่อพิมพ์ของรัฐที่ใหญ่ที่สุดในประเทศอีกด้วย
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ปัจจุบัน อุตสาหกรรมเกมของจีนมีผู้ใช้งานกว่า 660 ล้านคนและสร้างรายได้มากถึง 139 พันล้านหยวน (2 หมื่นล้านดอลลาร์ฯ) เพิ่มขึ้น 22% เมื่อเทียบกับช่วงเดียวกันของปี 2019 โดยมี "เกมมือถือ" ครองส่วนแบ่งตลาดใหญ่ของประเทศ โดยทำรายได้ไปกว่า 1.5 หมื่นล้านดอลลาร์ฯ คิดเป็น 75.04% ของรายได้ทั้งหมด
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ในขณะที่เกม PC มีส่วนแบ่งเพียง 20.18% และที่เหลืออีกเล็กน้อยเป็นของ Browser based games ที่ครองไป 2.87% จะเห็นได้ว่ารายงานนี้ ไม่ได้พูดถึงรายได้จากทางฝั่ง Console แต่อย่างใด
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ขณะเดียวกัน จีนก็ยังมีประเภทเกมที่กำลังเกิดขึ้นใหม่ นั่นก็คือ Cloud gaming โดยมีการลงทุนก้อนใหญ่เพื่อปรับปรุงระบบเก็บข้อมูลและสัญญาณ 5G อย่างต่อเนื่อง ทำให้ในช่วง 2 ไตรมาสแรกที่ผ่านมา Cloud gaming ของจีนก็ทำรายได้ไปถึง 400 ล้านหยวน (57.5 ล้านดอลลาร์ฯ) เพิ่มขึ้นกว่า 79% เทียบกับปี 2019 ที่ผ่านมา
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Esports กำลังเป็นหน้าใหม่ไฟของวงการบัญเทิงโลก เพราะในช่วงที่ COVID-19 กำลังระบาด การแข่งขันแบบอิเล็กทรอนิกส์ก็เข้ามาเติมเต็มความต้องการของผู้ชมได้เป็นอย่างดี ซึ่งก็ต้องติดตามกันต่อไปว่าจนสิ้นสุดปี 2020 มูลค่าของวงการ Esports จะเติบโตได้มากแค่ไหนท่ามกลางโอกาสที่เป็นใจนี้
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ที่มา https://pandaily.com/china-reports-over-10-billion-esports…/
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#gamingdose #ข่าวเกม #Esports #China
The value of Chinese Esports industry has grown to 54 % more than the same time of last year. The game market leader is 3 times more than PC.
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This information has been revealed in China Digital Entertainment Expo & Conference (ChinaJoy) recently held in Shanghai from a recent education of gaming industry in China since high school. July. - Mi. The past year 2020
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China's esports industry has grown rapidly with 484 million contestants, 9.94 % increase in year-over-year income in just six months, over 71.9 billion yuan or around 1.03 billion. Dollar (3 billion baht) is thought to increase from the same period of 2019 to 54.7 %
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Such information is confirmed by Yibo Zhang, one of the members of the China Culture Management Association and Director of People Esports publishers is 100 % true and confirmed by People's Daily newspaper which is the largest state print media. In the country too
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China's game industry currently has over 660 million users and earning up to 139 billion yuan (2 billion dollars), 22 % compared to the same period of 2019 by There is a ′′ mobile game ′′ to rule the country's big market share. Earning over 1.5 billion dollars. It is 75.04 % of total income.
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While PC game has a share of 20.18 % and a few more to Browser based games, 2.87 % can see that this report doesn't mention Console income at all.
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Meanwhile, China has a newcoming game type. Cloud gaming with huge investment to improve 5 G storage system and signals continuously. In the first 2 quarters, China's Cloud gaming proceeds to 400 Million Yuan (57.5 million dollars) has risen to 79 % compared to 2019
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Esports are becoming a new face of the world's burning industry because during COVID-19 is going viral, the electronic competition is fulfilling the audience's needs very well. It has to be followed until the end of 2020 How much can the value of Esports grow in the midst of this opportunity?
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Source https://pandaily.com/china-reports-over-10-billion-esports-games-profit-in-first-half-of-2020-grows-54-7-yoy/
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#gamingdose #ข่าวเกม #Esports #ChinaTranslated
同時也有1部Youtube影片,追蹤數超過4萬的網紅EDAMAME Arcade Channel,也在其Youtube影片中提到,FINAL FANTASY Trading Card Game #FFTCG OPUS V, pre-release tournament held in Akihabara. Check out the new cards, and see how Kabukin and Tom fair aga...
competition in gaming industry 在 ลงทุนแมน Facebook 的精選貼文
บริษัทเทคโนโลยีทุกสาย กำลังมุ่งหน้าเข้าสู่ธุรกิจเกม /โดย ลงทุนแมน
อุตสาหกรรมเทคโนโลยี คือผู้ขับเคลื่อนโลกยุคนี้ อย่างไม่ต้องสงสัย
เพราะไม่ว่ามองไปทางไหน สิ่งต่างๆ ที่อยู่รอบตัวเรา ล้วนเกี่ยวข้องกับบริษัทเทคโนโลยีทั้งสิ้น
Amazon ให้บริการแพลตฟอร์ม E-commerce...
Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
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Podcasts available on the go
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First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
competition in gaming industry 在 Le Josette Facebook 的精選貼文
My thoughts on what's happening in the gaming community:
With everything that's happening in the gaming scene, what concerns me the most is the fact that gamer are questioning other gamers if they are really "gamers". This is good and bad for me personally. Good, because people now feel that being called a gamer is kind of a priveldge and a title one must carry with credibility. Bad, this is because we gamers ourselves are creating an elitist mentality in which we don't want to recognize people we think aren't gamers.
What the hell started all this? There are numerous reasons why this is happening but let me give you five reasons why I think this behavior in our gaming society nowadays.
1. The rise of mobile gaming
Mobile games since its inception has always been called casual games. No gamer before ever treated their cellphone as a gaming device because we had better toys called the playstation, xbox and of course the personal computer.
Up until the rise of mobile esports titles such as mobile legends, AOV and the transfer of Hearthstone to Mobile, competitive games were non-existent in this platform thus stigma of casual gaming in mobile phones remain to this day. I think those games changed this platform and some gamers who are used to playing other platforms that I mentioned above haven't fully accepted the idea of mobile gamers being part of the gaming community.
On the other side, the mobile gamers have the same mentality as when they see people who suck at mobile games even though they came from pc or console, they'll easily tag someone as a pretender. I see this a lot. The truth is, not all gamers can be good in multiple platforms thus judging someones' skill in one game for me is really unfair as he/she might be good in a pc game but that doesn't mean that that will translate to console and mobile and vice versa.
In the end I think what's creating this is the competitive drive of gamers to be categorized as the upper echelon of the gaming society. I don't think this is a bad thing because we are wired to be like this. All games have ladders, rankings, points and other measures to see if where you are in the gaming pyramid. I think what's happening here is a result of that mentality and that mindset translating into the gaming society.
2. The facebook gaming wave
In the days of twitch, gamers were streaming in front of other gamers while in this era of facebook gaming. Streaming games has turned into a trend but this content is not just in front of gamers but it's in everyone's newsfeed. I think that has contributed to all the toxicity as it is an effect of a culture shock from the people who are not used to seeing people gaming in their feeds.
I really believe that this will pass. I've been in facebook long enough to know that wild reactions always exist when things change. It's just a simple reality that we must accept. Not everyne can cope to change as easy as others and not everyone is open to change like others. What i'm saying here is that all these streams in fb is a huge change, in my eyes it's for the better as people now see that gaming is cool, mainstream and it's happening. You can't stop it, no one can, that's what i saw from day one and i don't really get it why people are so surprised that gaming has turned into an industry.
3. There is no one true definition of what is a gamer?
No academic study has been conducted yet of what a gamer is and the layers of its society. I think gaming has become so big that we have to recognize that there are numerous types of gamers already. Before these were the type of gamers.
1. PC gamer
2. Console gamer
Now, there are so many gaming categories i personally don't even know how to count. On top of my head:
1. Pro-gamer
2. Game streamer
3. Casual gamer
4. Mobile gamer
5. Pc gamer
6. Console gamer
7. MMO gamer
And many many more..
At one point the gaming society has to understand that even inside the "niche" that is gaming, the whole gaming community is still diverse. It's composed of different type of people who have different gaming behaviors.
My point? That this whole mess is because we are lost in translation of what a gamer actually is. This is the reason why we hear the accusations like "di ka naman gamer" a lot because in the middle of all this, we forgot what a gamer is.
4. Sando streams
You have to accept the fact that when Bianca Yao started calling her group sando gang and continously wore sando on stream.
Streamers realized this... It works.. because of that the whole streaming community were brought to three school of thoughts.
1. I'll apply what she's doing
2. I will not recognize its effectivity and say something bad about it because i might lose viewership if beauty becomes the currency so i'll make it a point that people should think skill should be the only currency.
3. I don't care
Whatever your position is on this matter, or if i may have missed some school of thought. The competition for viewership has created this stigma that when you're pretty you're just using your beauty for the views. All this skill being the currency for streamer credibility has came from nowhere but the people who are skilled.
Simplehan ko at tagalugin ko. May nagtanong pano mo po ba masasabing magaling kang streamer??
Sabi ng maganda: "Pagmaganda ka"
Sabi ng magaling: "Pagmagaling ka"
Sabi ng entertaining: "Pagentertaining ka"
All of them are right it's just that people tend to want their currency to be the currency to define what a successful streamer is because they want to discredit their competition and that's capitalism. Sa mundo na to obviously kaya magaling ang nagiging currency ng streaming kasi yung mga magagaling d makakuha ng views and they feel like hindi dapat yanun yung nangyayari kaya sinasabi nila "bakit kayo nanonood sa maganda lang". So in effect nagiging ganito yung society. Don't get me wrong, i personally am neutral about this i'm just trying to explain the roots of this behavior.
5. Gaming is big and it has officially entered mainstream
Despite lahat ng drama kaya nangyayari lahat ng to kasi malaki na tayo. Congrats sating lahat. We got here. Now it's time to fix ourselves. Kung tinapos mo to comment Fix and your thoughts on what i wrote.
competition in gaming industry 在 EDAMAME Arcade Channel Youtube 的最讚貼文
FINAL FANTASY Trading Card Game #FFTCG OPUS V, pre-release tournament held in Akihabara. Check out the new cards, and see how Kabukin and Tom fair against some tough competition.
Get involved in #FFTCG, use the hashtag on twitter, instagram and facebook and join the conversation!
FFTCG Homepage
https://www.fftradingcardgame.com/
FFTCG Tutorial:
http://www.ff-tcg.jp/tutorial/wide/
We go through the basics of how to play FFTCG using the online tutorial, and open 2 whole boxes of FFTCG Opus IV to get started making our decks.
Welcome to your source of Japanese Gaming, Arcading and all things crazy in Japan!
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EDAMAME!?
Edamame is a cooked soy bean snack that you'll find at almost every Japanese restaurant. Using the first thing on the table at IZAKAYA!
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KABUKIN:
https://www.youtube.com/c/Kabukin536
https://www.instagram.com/kbk536
Is a Japanese YouTuber, musician and all round awesome dude.
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https://www.twitter.com/itsmeTomLee
https://www.youtube.com/c/tomlee777
Has been in Japan for 10years and will help try make sense of everything.