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wow bis意思 在 [翻譯] 7.2.5 戒律指南by Total (FocusedWill) - 看板WOW 的推薦與評價
原文連結:https://focusedwill.com/disc-guide-7-2-5/
我想版上練牧師的板友,應該或多或少都有聽過HowToPriest這個地方
裡面管理戒牧版塊的人是Mend,同時也是戒牧的大頭
不過據說幾個月前Mend和H2P管理員發生衝突,於是就離開H2P另外開了FocusedWill
同時他也把自己所有的戒牧資源都搬過去了,而H2P的戒牧版塊也處於死水狀態
現在要看戒牧相關資訊的話應該就是去FocusedWill看了
這篇戒牧的7.2.5攻略是一個ID叫Total的人寫的,原文連結在上
另外NGA已經有位ID叫SoBeLievE的人翻譯了(他同時也在第一週用戒牧進H薩墓野團全通)
底下是他的翻譯:https://nga.178.com/read.php?tid=11869910&_fp=2&_ff=183
有時如果我自己的英文水平不夠翻譯某的段落,就會參照他的翻譯
文長,慎入,裡面孔明正在點七星燈
《索引》
介紹------------------3
團隊中的戒牧----------4
核心技能--------------5
爆發性技能-----------10
團隊天賦-------------16
地城中的戒牧---------24
地城天賦-------------25
屬性-----------------30
聖物-----------------32
橘裝-----------------33
======================================
《Introduction 介紹》
Discipline Priests are healers that heal through a mix of casting heals on
allies and damaging enemies. The entire spec revolves around the Atonement
mechanic, which is a buff applied by some spells which then causes all damage
done to heal whoever it was placed on.
戒牧是個需要透過在隊友身上放治療法術,以及攻擊敵人來造成治療的職業,他的整個核
心圍繞在贖罪的機制,這機制能透過某些技能觸發,並能把你造成的傷害轉給被放贖罪的
人身上。
While some healing is done by the Atonement applicators and a few other
effects, most healing ends up being done by Atonement itself which comes from
a variety of damaging spells. In this guide, we will explore how to most
effectively heal with this unique healing spec.
雖然戒牧有些治療量來自放贖罪的技能及其他某些效果,但大部分治療都是來自戒牧的傷
害法術造成的贖罪治療。這份導覽中,我們會探討要如何最有效利用這獨特的治療機制。
《Discipline in Raids 團隊中的戒牧》
In raids, the name of the game is efficiency. Cooldowns should be used often
and in the most effective manner possible, and non-cooldown spells should be
used in a way to get the most value out of your time and mana spent using
them. How exactly this happens will change a lot depending on a given fight's
damage pattern, but it will usually involve a steady stream of Atonement
applicators and damage spells with spikes of healing around Power Word:
Radiance, which applies Atonement to 5 people instead of just 1.
在團隊中,戒牧的唯一重點就是效率。
妳的爆發技能應該要被頻繁且高效的使用,而一般技能則要在時間和法耗上追求最大效益
。這些通常會依照每個王的技能和時間軸不同而有巨大的改變,但總體來說可以歸於兩點
1.一個一個給贖罪來治療的平穩期
2.以真言術.輝為核心,一次給五個贖罪的爆發期
《Core Spells 核心技能》
Power Word: Shield 真言術.盾
Power Word: Shield is the most efficient single target healing spell
Discipline has. Don't be fooled by its initially low absorb and higher mana
cost than Plea; after artifact traits PWS is a massive absorb with a long
enough duration to almost always get used. Unless you have something very
specific you want to be doing instead, using PWS on cooldown is a good start.
盾是戒牧最有效的單體治療。別被面板上可憐的吸收量,以及高於祈求的耗魔給騙了。在
點了神兵後,盾會擁有長期、大量且幾乎隨時可用的吸收量。除非妳有別的非常特別的事
情要弄,否則永遠卡CD放盾絕對是個好的開始。
Penance 懺悟
Penance is Discipline's primary damage ability. It does a lot of damage very
quickly and is where the bulk of rotational Atonement healing will come from.
Penance does have the option to be cast on an ally to heal them directly,
however the healing done by Atonement when Penance is used for damage quickly
outscales its direct healing, as early as having only 3 Atonements active.
This spell should also be used on cooldown unless there is something very
specific you would rather be doing.
懺悟是戒牧的主要傷害招。他能在短時間造成大量傷害,並且是贖罪治療的主要來源。懺
悟能直接治療單一隊友,但只要懺悟能造成三個以上的贖罪治療,總治療量就會超過單一
的直接治療。跟盾一樣,除非特殊情況,否則懺悟也應該要卡CD放。
Shadow Word: Pain 暗言術.痛
Shadow Word: Pain (also called Purge the Wicked if that talent is selected)
is a moderately efficient damage spell on its own, so it should be cast on
any targets that will live long enough to heal for its full duration. The one
exception is the Power of the Dark Side trait, which drives a Penance buff
based on RPPM from SWP ticks, so at least one SWP should always be active
somewhere to generate Power of the Dark Side procs.
痛(有點天賦的話會變成驅淨邪惡)是個很有效率的法術,應該要放在每個能至少活過一
次痛的持續時間的目標以獲得完整的贖罪治療。另外一個要點是,妳的神兵能在有人身上
掛痛的時候週期性強化懺悟(大約一分鐘一次,痛的數量不會影響觸發率),所以無論如
何至少要有一個目標身上掛著痛。
Plea 祈求
Plea applies Atonement to one target and heals them for a little bit. It is
cheap and a good way to get out more Atonements if you have a lot of time and
don't mind spending a bit of mana.
祈求給一個人贖罪和一點治療,如果你很閒且不介意多花點魔(低壓期),那就用祈求上
更多的贖罪。
Shadow Mend 暗影癒合
Shadow Mend is Plea's big brother. It costs almost twice as much mana but
delivers a big heal when it drops, some of which falls off if the target
doesn't take damage soon. Use it when you want to get Atonements out but also
want to do some heavy spot healing and Rapture is on cooldown.
暗影癒合是祈求的哥哥,花將近兩倍的魔但給予大量的治療,不過目標沒很快又受到傷害
的話,那有些治療量會被扣掉。如果你想同時給人贖罪和治療量,但狂喜又在冷卻中的話
,就用這招。
Smite 懲擊
Smite is an ultra cheap damage spell. If you have nothing else to do and have
a decent number of Atonements active (6+), press Smite and keep on pressing
it until you find something better (Penance, PWS, PWR) to do or Atonements
need to be reapplied.
懲擊是超便宜的傷害招。要是你沒事幹(低壓期)又有至少六個贖罪,那就一直按這招按
到能幹其他更好的事(像懺悟、盾、輝)或者需要補贖罪再停手。
Power Word: Radiance 真言術.輝
Power Word: Radiance hits your target plus the 4 allies within 30 yards of
your target that have the lowest health and do not have Atonement. Its
Atonements also only last for 9 seconds instead of 15. Having an 18 second
recharge should make PWR's purpose fairly obvious: use it when you want to
heal a lot of people very quickly, but use it intelligently or risk not
having it when you really need it. Having 2 charges opens up some huge burst
healing options, and is mostly how PWR is used in conjunction with some other
very important cooldowns.
輝會挑選目標及30碼內生命值較低且沒有贖罪的四個目標進行治療並給予9秒的贖罪(一般
是15秒)。輝有18秒的充能時間,這很明顯就是要你在需要快速治療一堆人時才唱輝。但
請明智的使用輝,否則妳很可能會在需要時沒輝可用。兩次充能的特性讓戒牧能應對需要
爆發治療的時候,並且這招也會跟其他戒牧的爆發招式連動。
TL;DR 總結
Use Power Word: Shield on cooldown for cheap Atonements and big shields, keep
Shadow Word: Pain (or Purge the Wicked with talent) up on whatever targets it
makes sense to, and Penance on cooldown for efficient damage. Between these
abilities, use Plea and Smite to put out and heal your Atonements, or use
Shadow Mend to burn extra mana on some more healing. Use Power Word: Radiance
to heal a lot of people, followed by Penance and Smite to heal them for even
more for a while. Doing this will get you through any Normal or Heroic raid
in the game.
卡CD放盾和懺悟、在每個活的夠久的目標上放痛(或驅淨邪惡)、用祈求和懲擊塞時間來
放贖罪和造成贖罪治療、或用暗影癒合造成更多治療、用輝並接懺悟和懲擊來一次治療多
人。這些都掌握住的話基本上N和H就沒問題了。
《Cooldowns 爆發性技能》
Using cooldowns appropriately is where most of the skill cap of Discipline
comes in for raids. Before diving in, keep in mind that Atonement does more
healing the more damage you can do while it is up, and every point of damage
does more healing with more Atonements active. This means that it is often
most efficient to stack a lot of Atonements on top of a lot of damage rather
than spreading it all out. Of course, there are limits to this idea as you
can't heal people past 100% health, so we will advise which cooldowns to use
together and which ones to use separately.
對爆發性技能的掌握度是戒牧在團隊裡水平的最大差異。在深入探討之前,記住越多傷害
、越多贖罪數量就能造成越多的贖罪治療,這代表先鋪好贖罪再一口氣打出大傷害的效率
會大於邊鋪贖罪邊打傷害。當然,這個概念的問題是妳不能把隊友治療多過100%生命值,
所以我們會建議哪些技能要一起用、哪些要分開用。
Power Word: Radiance 真言術.輝
Power Word: Radiance Remember this guy? One unique aspect of PWR is that it
has an 18 second recharge, but with 2 charges, which means there is the
normal singular use of PWR that you can do every 18 seconds on average, or
you can use 2 PWRs in a row if you go 36 seconds without using PWR at all. In
its own special way, PWRx2 is its own cooldown that is outside of the normal
rotational healing Disc does, however using it comes at the cost of
rotational PWR for a while both before and after using PWRx2. At a whopping
10 Atonements applied for a total of ~3 seconds of cast time (after Haste),
using PWRx2 is quite powerful even if you don't do anything else special.
還記得輝吧?輝最特別的是要花18秒充能,但能累積兩次使用次數,這代表你能每18秒用
一次輝,或等36秒然後一口氣唱兩次輝。在這種情況下,連續兩次輝可以被獨立出來看成
一個爆發性技能,但要承擔在之前和之後無法使用輝的風險。在以不到三秒的時間鋪出高
達10個贖罪的效益來看,就算你不放其他爆發性技能,兩次輝仍然非常強力。
Evangelism 祈福
Evangelism is a level 100 talent with a 75 second cooldown, but one that we
almost always have in a raid. For the low price of one GCD, all active
Atonements get extended by 7 seconds. Evangelism can be used on its own
rotationally for a nice boost, however that is far from the most efficient
way to use this cooldown. When Evangelism is used with PWRx2 as well as some
Atonements set up beforehand with PWS and Plea, we can have 15+ Atonements
active for well over 10 seconds straight. This is the Evangelism Combo, and
is one of the strongest healing “abilities” in the game. By guaranteeing
many Atonements for a good 10-12 seconds, we can use the guiding principle
mentioned at the beginning of this section to bust out tons of healing by
shoving as much damage as we can into this combo without going overboard.
祈福是個100等天賦,CD 75秒,戒牧在團隊中的不二選擇。只要用一個GCD就能讓現存所有
贖罪延長6秒。卡CD放祈福就能造成不錯的爆發治療,但這遠不是最有效益的用法。當先用
盾和祈求鋪幾個贖罪、唱兩次輝後再放祈福,我們會有超過15個持續10秒以上的贖罪。這
個祈福combo是整個遊戲中最強的治療組合技之一,只要能穩定產生大量持續10-12秒的優
良贖罪,我們就能以此為基礎、用大量的傷害造成成噸的治療。
Shadowfiend 暗影惡魔
Shadowfiend is a powerful 3 minute damage cooldown that makes a pet which
attacks your target for 12 seconds, dealing more than a Smite's worth of
damage each time it hits. It is best used when you have a lot of Atonements
out (outside of Evangelism unless you want it to overheal entirely) and
either cannot Smite for a while or just really want to pile on the healing.
Consider using it before Rapture or before you intend to use PWR.
暗影惡魔是個強大的三分鐘爆發技能,他會叫出一支攻擊妳目標12秒的寵物,造成比妳在
12秒內能打的所有懲擊還高的傷害。當你有許多贖罪,且無法站著唱懲擊或只想衝高治療
量(但別跟祈福一起用,除非你想看到滿滿的過量治療)。
在狂喜或輝之前先放暗影惡魔都是不錯的搭配。
Rapture 狂喜
Rapture removes the cooldown from PWS for a while, which allows a big
Atonement blanket across the raid as well as some nice shields for a small
amount of mana. This is a good supplement between Evangelism Combos to bust
out some extra raid healing when it's needed. You can cast Penance during
Rapture, but only if a lot of people with Atonement are not at full health.
狂喜會暫時移除盾的CD,能用少少的魔替團隊製造大量的贖罪和護盾。當需要的時候,配
合祈福combo一起用能造成額外的團隊爆發治療。如果狂喜的目標有很多人都沒滿血,可以
在狂喜中穿插懺悟。
Light's Wrath 聖光之怒
Light's Wrath scales exponentially with number of Atonements (more damage
with more Atonements and more healing with more Atonements = exponential
scaling!). Coincidentally, it only has a 15 second longer cooldown than
Evangelism, so more often than not you will be able to LW with Evangelism. If
you must use it somewhere else, use it after Rapture or 2 PWRs to get some
value out of it.
聖光之怒的效果會隨著贖罪數量指數成長(更多贖罪→更多傷害→對更多贖罪目標進行更
多治療→指數成長!)。巧合的是這招的CD只比祈福多15秒,所以你能更常把這兩招搭配
使用。如果你需要用在別的地方,請搭配狂喜或兩次輝服用。
Power Word: Barrier 真言術.壁
Power Word: Barrier is great when the entire raid (or at least most of the
raid) can stack up under it and take a lot less damage. With the Barrier For
the Devoted trait, you also do double Atonement healing to people under it,
so it's a good time to use with a spare PWR and Shadowfiend or Light's Wrath.
在全團(或大部分團員)能站在一起的時候,壁能有效提供大量團隊減傷。在點了神兵之
後,你也能對壁裡面的人造成雙倍的贖罪治療,因此如果拿來搭輝+暗影惡魔/聖光之怒的
話,效果也不錯。
TL;DR 總結
Identify when the raid will take the most damage each ~75-90 seconds and plan
the Evangelism Combo around it (Plea/PWS into PWRx2 into
LW/Evangelism/Penance/SmitexLots). Use spare PWRs, Rapture, Shadowfiend, and
Barrier to help fill in the gaps between Combos along with the gameplay in
the Core.
確認團隊會受到大傷害的時間點,以每次75-90秒的循環規劃祈福combo(祈求/盾→兩次輝
→聖光之怒/祈福/懺悟/一海票懲擊)。用空餘的輝、狂喜、暗影惡魔和壁來填充循環之間
的空窗期(如果需要的話)。
《Talents - Raid 團隊天賦》
These talent selections are aimed mostly at Mythic raiding. Some rows are
more forgiving if you want to take something else, while other rows are not.
We will specify how much the choice matters and provides reasons why each
talent is different.
底下天賦選擇以M難度為準。有些層的選擇不是那麼硬性,有些則否。我們會指出這些選擇
的重要程度,並對此提出理由。
Level 15 - Twist of Fate 命運無常 - Castigation 厲懲 - Schism 暗影分裂
Usually Take - Twist of Fate. Twist of Fate is a very powerful passive that
essentially increases healing by 20% when it matters most. Don't fall into
the trap of thinking that you can figure out exactly how much healing it is
providing just by looking at its uptime on WarcraftLogs. Instead, use the
Disc Priest Analyzer located here.
通常選擇:命運無常。命運無常是個很強的被動,能在你需要時增加20%治療量。別只用他
在WCL上的覆蓋時間來計算他的治療量,你應該要用wowanalyzer來看。
https://wowanalyzer.com/#/
Sometimes Take - Castigation. Castigation also passively increases healing.
Again, see the Analyzer for your particular situation. However, Twist of Fate
will generally be more healing on most circumstances.
有時可選:厲懲。厲懲也能被動提供額外的治療量。一樣請根據wowanalyzer來判斷你的情
況比較適合命運無常還是厲懲,但命運無常在大部分情況產生的治療量都較多。
Never Take - Schism. What will become a running theme is that extra abilities
that cost mana and time are generally poorly balanced against passive talents
that increase healing with no cost. It's a long explanation to get into the
details, but suffice it to say that Schism is one of these abilities.
永遠別選:暗影分裂。對戒牧來說,需要額外的魔力和時間花費的主動技比被動無損提供
治療量的招式差多了。要詳細說明需要講很多,但你只要知道分裂就是這種爛招就好。
Level 30 - Angelic Feather 天使之羽 - Body and Soul 身心合一 - Masochism 受虐
Usually Take - Angelic Feather. Without any other mobility to rely on except
a very small speed boost while channeling Penance, Feather is the premium
mobility spell available to Discipline and is needed to simply do mechanics
most of the time.
通常選擇:天使之羽。戒牧除了唱懺悟以外都沒有其他可依賴的移動技,因此羽毛對戒牧
非常重要,且在大多數時候都很可靠。
Sometimes Take - Masochism. If you really don't need movement on a particular
fight, Masochism is some extra healing value as it turns a self-Shadow Mend
into an extremely powerful spell. However, often you will take less damage and
do more healing if you just moved a little more quickly.
有時可選:受虐。如果某些戰鬥中你不需要大量移動,那受虐能讓對自己的暗影癒合變成
非常強大的治療。不過通常你只要動的快一點就能受到更少傷害並作更多治療。
Never Take - Body and Soul. Power Word: Shield is just too good of an ability
for healing to be wasting it on movement. If you really want to make a friend
move more quickly, move faster yourself and use Leap of Faith on them or just
learn how to place Feathers under friends.
永遠別選:身心合一。盾的治療能力實在太棒,拿來當移動技太浪費了。如果你真的想讓
某人跑的更快,那讓自己跑的更快並直接拉他,或在他腳下放羽毛就好。
Level 45 - Shining Force 閃耀力場 - Psychic Voice 心靈之聲 - Dominant Mind 心控
As a CC row, this row practically never matters. The only even potentially
raid-useful talent here is Shining Force, and even then making a healer spend
mana on an ability many DPS have would be pretty cruel.
這層全是場控招,選啥都沒差。唯一有團隊潛力的天賦是閃耀力場,但要一個補拿自己的
魔去做很多DD都能做的事也太殘忍。
Level 60 - Power Word: Solace慰 - Shield Discipline護盾戒律 - Mindbender屈心魔
Usually Take - Shield Discipline. It may be a little boring, but will
generally give you the most bang for your buck.
通常選擇:護盾戒律。選這有點無聊,但這整體上是回最多魔的天賦。
Maybe Take - Mindbender . If for whatever reason a fight does not make use of
extra mana (Tichondrius in Nighthold was a good example), Mindbender is a
good way to get some additional throughput.
或者可選:屈心魔。如果有些戰鬥(像暗夜堡的提康崔斯)不會用掉額外的魔力,屈心魔
會是個很好的額外治療。
Never Take - Power Word: Solace. It's just not better than the other two in
any way except in PvP.
永遠別選:真言術.慰。除了PVP以外都別選。
Level 75 - Sanctuary 庇護 - Clarity of Will 意志清明 - Shadow Covenant 暗影聖約
Usually Take - Sanctuary. Being the only talent on the row that increases
healing without forcing us to be inefficient, Sanctuary is an easy default.
However, even Sanctuary will never be more than 2-4% increased healing, so if
the circumstances call for it, taking something else is not a big punishment.
通常選擇:庇護。這是該層唯一能讓我們不用做任何沒效益的事就能增加治療量的天賦。
不過庇護增加的治療量也才2-4%,所以可以依情況需要換選別的也還好。
Maybe Take - Clarity of Will or Shadow Covenant. Perhaps a fight exists where
stacking a big absorb on someone via Grace/Clarity of Will/Power Word: Shield
completely cheeses a mechanic. Maybe a fight exists with near-infinite mana,
making Shadow Covenant a better filler than Smite or Plea. These are
possibilities, but they are remote.
或者可選:意志清明或暗影聖約。也許某場戰鬥中,對某人用恩典/清明/盾疊大量的護盾
就能無視某些機制;也許某場戰鬥中有將近無限的魔可以用,讓聖約比懲擊或祈求填時間
的效益更高。這些都有可能,但影響也沒很大。
Level 90 - Purge the Wicked 驅淨邪惡 - Divine Star 神性之星 - Halo 輝環
Usually Take - Purge the Wicked. On a single target, this is a ~20% upgrade
to Shadow Word: Pain in the damage and mana departments. That's good enough
to be better than Halo most of the time, but on any fight where being able to
Penance and spread PtW is possible, this talent is far better than the other
options.
通常選擇:驅淨邪惡。以單體來說,驅淨邪惡在傷害和法耗上比痛的效益多了將近20%,
這在大多數時候就比輝環強多了。而在能大量灑驅淨邪惡打懺悟的情況下,這天賦會打爆
另外兩個。
Sometimes Take - Halo. On a purely single target fight with bursty raid
damage, consider Halo.
有時可選:輝環。要是面對純單體且會搞團隊傷害的戰鬥,可以考慮輝環。
Never Take - Divine Star. Worse than Halo in every circumstance.
永遠別選:神性之星。在任何場合都比輝環爛。
Level 100 - Power Infusion 注入能量 - Grace 恩典 - Evangelism 祈福
Usually Take - Evangelism. As explained above, Evangelism is what some might
call “pretty good.”
通常選擇:祈福。就如上所解釋,祈福基本上是默認。
Sometimes Take - Grace. However, say a fight consists of almost nothing
except random single target damage that sits on individual targets for 5-10
seconds who need heavy spot healing or they will die. Grace is very good at
dealing with that situation. It may also be used in a theoretical Clarity of
Will cheese scenario.
有時可選:恩典。然而,要是有場戰鬥只會不斷點隨機單體目標造成5-10秒的傷害,而他
們需要大量治療不然會掛掉,,那恩典很適合這種情況。理論上恩典配上疊意志洞悉也很
配。
Never Take - Power Infusion. What's better than a cooldown that moderately
increases healing for 20 seconds every 2 minutes? Probably one that increases
your healing by 200-300% for 8 seconds every minute.
永遠別選:注入能量。有什麼招式會比一個每兩分鐘就能在20秒內提昇你20%治療量的爆發
技還好?大概是另一招能每75秒就能在6秒內提昇你200-300%治療量的招式了。
《Discipline in Dungeons 地城中的戒牧》
Thankfully dungeons are much more straight-forward. In a nutshell, Atonement
is for multi-target healing and Shadow Mend/PWS are for single target healing.
The talents change the bulk of the gameplay, but in short I will simply copy
the “Core” part of Disc raid healing because it is mostly the same.
阿彌陀佛,地城比團隊還直觀。簡單來說,用贖罪團補、用暗影癒合/盾單補。天賦的選擇
會改變戒牧的操作方式,但基本上核心和團隊戒牧是一樣的。
TL;DR Use Power Word: Shield on cooldown for cheap Atonements and big
shields, keep Shadow Word: Pain (or Purge the Wicked with talent) up on
whatever targets it makes sense to, and Penance on cooldown for efficient
damage. Between these abilities, use Plea and Smite to put out and heal your
Atonements, or use Shadow Mend to burn extra mana on some more healing. Use
Power Word: Radiance to heal a lot of people, followed by Penance and Smite
to heal them for even more for a while. If the tank is dying, spam Shadow
Mend until they are no longer dying.
總結:卡CD放盾和懺悟、對每個敵人放痛/驅淨邪惡、用祈求和懲擊塞時間來放贖罪和造成
贖罪治療、或用暗影癒合造成更多治療、用輝並接懺悟和懲擊來一次治療多人。要是坦克
要掛了,那就狂唱暗影癒合直到他不會掛。
《Talents - Dungeon 地城天賦》
In dungeons, due to the Mythic Keystone (or M+) system, dungeons can either
be very easy or very difficult to heal. If they are easy, there are options
to focus more on DPS and contribute to finishing the dungeon more quickly. We
will be pointing out these differences.
根據M+詞贅不同,地城從非常好補到非常難補都有。如果好補的話,那天賦可以注重在DPS
上以快速結束地城。我們會指出這些差異。
Level 15 - Twist of Fate 命運無常 - Castigation 厲懲 - Schism 暗影分裂
If the dungeon is hard to heal - Twist of Fate. Tanks get chunked very low
very quickly and you will always be healing them, so Twist of Fate is up
almost all of the time in any hard dungeon and is very good at helping the
group stay alive.
地城很難補:命運無常。坦老是被打的很慘,你必須一直治療他,因此能在每個困難的地
城一直觸發命運無常,並能有效保持隊伍活著。
If you want more DPS - Castigation or Schism. Both talents increase DPS more
than a low-uptime ToF does and in different flavors. Schism may allow pushing
out even more DPS, however Castigation may be safer if things turn rough.
需要打更痛:厲懲或暗影分裂。要是命運無常的覆蓋率較低,那這兩個天賦能在不同面相
上提供更多DPS。分裂明顯提供更多DPS,但厲懲能在情況變糟時更穩定。
Level 30 - Angelic Feather 天使之羽 - Body and Soul 身心合一 - Masochism 受虐
Always Take - Angelic Feather. Keeping up with the group can be very
difficult without Feathers. Even if the dungeon is easy, it will add more DPS
than the other options.
總是選擇:天使之羽。沒有羽毛的情況下你會很難跟上團隊。就算地城很簡單,這也比其
他天賦能提供更多DPS。
Level 45 - Shining Force 閃耀力場 - Psychic Voice 心靈之聲 - Dominant Mind 心控
Always Take - Shining Force. Knockbacks are great, but fears are not.
總是選擇:閃耀力場。擊退好棒棒,恐懼點點點。
For Fun - Dominant Mind. This talent is pretty silly, doesn't work very often,
and contributes very little DPS unless you find a mob that hasn't been nerfed
yet. It is, however, great fun and a nice way to make easy runs a little more
interesting.
純粹好玩:支配心靈。這天賦很蠢,通常會放失敗,也不能提供多少DPS,除非你能找到某
個還沒被nerf過的瘋子。不過這天賦超有趣的,當在跑好打的地城時能增加一點樂趣。
Level 60 - Power Word: Solace慰 - Shield Discipline護盾戒律 - Mindbender屈心魔
Always Take - Mindbender. Mana isn't relevant in 5 mans if you abuse mana
potions or just drinking, and Mindbender is simply the most throughput option
here.
總是選擇:屈心魔。在五人副本中魔力不是問題,你大可偷藍水或坐下來喝水。因此屈心
魔是該層唯一選擇。
Level 75 - Sanctuary 庇護 - Clarity of Will 意志清明 - Shadow Covenant 暗影聖約
Usually Take - ???. The most boring raid talent row becomes the most
interesting 5 man talent row as CoW and SC's mana costs no longer make them
nearly unusable. If the tank needs an extra buffer, CoW might be good. If you
are dealing with an affix like Bursting or Grievous, Shadow Covenent to heal
up those pesky debuffs is a viable option. If you don't feel like doing
either, Sanctuary is, as always a decent passive.
通常選擇:阿哉。原本最無聊的天賦層在五人副本中變成最有趣的天賦層,因為清明和聖
約的魔耗在五人副本中不再是個問題。坦需要額外保護就選清明;面對重傷或屍爆這種詞
綴時用聖約來對付;如果沒有以上這些的話,庇護永遠是個好選擇。
Level 90 - Purge the Wicked 驅淨邪惡 - Divine Star 神性之星 - Halo 輝環
Usually Take - Purge the Wicked or Halo. Again, the choice depends a lot on
level and affix. Halo is better for mobs that die quickly and as an extra
group healing button, while PtW gets crazy with a lot of mobs that live for a
while.
通常選擇:驅淨邪惡或輝環。該層選擇同樣要看要打幾層和該周詞綴。輝環較好對付死很
快的暴民們並提供額外團體治療,而驅淨邪惡拿來對付活很久的暴民們。
Level 100 - Power Infusion 注入能量 - Grace 恩典 - Evangelism 祈福
Usually Take - Grace for Single Target damage or Power Infusion for group
healing and DPS. In 5 mans, one use of PWR puts Atonement on the entire group
and can be chained for up to 30 seconds straight just with PWRs normal
cooldown. With Shadow Covenant also being a potential option, Evangelism has
little to no use in 5 mans. However, Grace is great for tank healing or
single-target debuffs, while Power Infusion is great for slamming out the
Smites and Mindbender damage.
通常選擇:單體選恩典,團體和DPS選注入能量。由於在五人副本中,一個輝就能鋪滿所有
人,且跟其他招連動就能在輝的充能時間內保持近30秒的贖罪,而且還能跟聖約搭配,祈
福因此在五人副本中沒啥用。不過恩典對坦克或單目標的治療很棒,而注入能量能讓懲擊
和屈心魔擠出大量傷害。
《Stats 屬性》
Josh (Method) maintains an excellent spreadsheet for comparing Disc's stats.
Go to File → Make a Copy for your own editable version. You can also find
Trinket evaluations here.
Method的Josh弄了份很棒的文件來比較戒牧的屬性權重(譯註:不過是7.2的)。
https://goo.gl/uUTL9M
A TL;DR of the sheet is that Haste is Disc's best stat by a bit, followed by
everything else with Mastery fluctuating up and down based on how much of
your total healing is done by Atonement.
從這份文件來看,加速是戒牧的第一優先,然後其他的都可以,不過精通權重會隨著贖罪
治療佔整體治療的比例而波動。
Haste in this sheet does not have its own independent calculation but instead
is simply automatically rated higher than other stats to adequately fill out
a set of stat weights. There's a very in-depth conversation to be had about
why Haste is good for Disc specifically, but for now let's just say that we
know it's good and just don't have a great way of mathematically modeling
exactly how good.
(譯註:總之就是要解釋加速對戒牧的重要性很麻煩,但總之非常重要就對了,只是他們
目前還弄不出個夠好的數學模型來解釋。)
《Relics 聖物》
An often-asked question is which relics are good. Below is a list of roughly
how many weapon items levels each trait is worth.
一個最常問的問題是哪個聖物比較好。底下給了一個表,粗估每種聖物能換算成多少物品
等級。
懺悟傷害 - +3 ilvl
痛傷害 - +2 ilvl
贖罪減傷 - +2 ilvl
盾變厚 - +2 ilvl
狂喜時間增加 - +1 ilvl
預支時間 - +1 ilvl
其他 - +0 ilvls.
《Legendaries 橘裝》
Discipline has access to many legendaries, some of which are situational,
some are all-around good, and some are rarely, if ever, useful. Below we will
cover each and every legendary (minus crafted) available to Discipline
Priests, from generally most useful to generally least useful for raids. This
is not a hard ranking of pieces and is highly subjective in areas, but we
will do our best to advise on how or when each is useful. Some dungeon advice
will be given, but we won't be focusing on comparing these for dungeons.
在戒牧的一堆橘裝中,有些要看場合,有些無論何時都很強,有些是廢物。底下我們會討
論每個橘裝(除了製作橘),根據對團隊作用從超強到超爛排下去。這並不是個嚴格的排
名,且帶有強烈的主觀色彩,但我們會盡力解釋這些橘裝如何或何時有用。有一些地下城
方面的建議會被提到,但是我們不會比較他們在地下城裡的表現。
Velen's Future Sight (trinket) 費倫的未來之視(飾品)
Velen's Future Sight is hands-down one of, if not the most powerful pieces of
healing equipment ever introduced to the game. On its face, it's a stat stick
trinket (which is already pretty good compared to most trinket options)
with a healing boost on a medium length cooldown. In practice, the overhealing
redistribution portion of the trinket is by far the most useful. On a typical
fight, the healing redistribution alone is anywhere from 3-6% of total healing,
and that's not counting the 3-5% healing boost from the direct healing increase
effect.
費倫就算不是最強的補裝,也是最強的補裝之一。表面上來說,這飾品擁有與其物品等級
相符的主屬性數值(而這已經夠打趴大部分飾品了),而他還有一個中等CD的治療爆發主
動技。此外費倫更強的是還會重新分配過量治療量。通常一場戰鬥中,這些重新分配的過
量治療會佔總治療量的3-6%,而這還沒算上主動技本身站總治療量的3-5%。
For Discipline, this effect gets even stronger as Atonement often ends up
sitting around on people that reach full health quickly sometimes. Other
healers heal people, people heal themselves, and people use defensive
cooldowns that cause them to take less damage than the rest of the raid.
These people end up at full health, and normally your ticking dots, pet,
Penances, Smites, or Light's Wraths just end up overhealing. Using Velen's
turns all of that into effective healing that would otherwise be wasted.
對戒牧來說,這效果會更強,因為贖罪常常會不斷治療一個很快就滿血的人。其他補師的
治療、隊友自補、隊友自己開減傷都會使這個人比起其他人受到更少的傷害。這傢伙很快
就滿血,而你的dot、寵物、懺悟、懲擊或聖光之怒全部都會造成過量治療。費倫能把這些
全部毫不浪費的轉乘有效治療。
All of this put together makes Velen's Future Sight the best legendary
available to Discipline, and should always be equipped in raids if you have
it, no exceptions.
以上所有理由讓費倫成為戒牧的bis,要是你有費倫就裝上去,沒第二句話。
Soul of the High Priest (ring) 大祭司之魂(戒指)
Soul of the High Priest is a legendary added in 7.2.5 (acquired through the
normal drop system). Discipline gets Twist of Fate, which essentially allows
us to always talent Castigation, which means you can more or less think of
this ring as a 33% boost to Penance (25% with T20 2p).
7.2.5新增的新橘戒會讓戒牧自帶命運無常,這能讓我們點厲懲,代表你可以直接把這戒指
想成是給懺悟+33%數據(T20*2的話是+25%)
This item isn't very complicated. That kind of boost to Penance would be a
6-9% total increase in healing, which is just great. Boosting Penance is an
all-around healing increase that benefits sustained and burst healing more
than pretty much anything else besides Velen's. It does have a bit fewer
stats than rings normally do, but that's more than made up for with its effect.
這東西沒很複雜,這些對懺悟的增強能提昇6-9%的總治療量,這超棒的。增強懺悟就是增
加總體治療,無論低壓期或爆發期都只輸給費倫。可惜這戒指的屬性差了點,不過在他的
強效前可以無視。
Prydaz, Xavaric's Magnum Opus (neck) 情人項鍊(首飾)
Prydaz, Xavaric's Magnum Opus is a necklace with a bit of extra stats and
some self-healing in the form of a free auto-renewing absorb. It's not
uncommon for the absorb alone to be over 5% of your healing, and that's on
top of the extra 1-2% throughput the additional stats give over other
legendaries. There's also a kind of immeasurable benefit to never needing to
sacrifice your overall healing to try to keep yourself alive as most of the
time this essentially reduces the number of people you need to worry about
healing to 19 instead of 20. Although a simple item, Prydaz is great for any
form of content.
情人項鍊除了給予額外的次屬性,還給自己一面免費的盾。看到這面盾佔你總體治療5%別
太驚訝,而他給的次屬性換算下來大概是1-2%,比其他橘裝都高。另一個無法估計的好處
是你不用在大多數時候犧牲別人來保護自己,因為這東西能在大多數時間讓你需要擔心的
人從20個變成19個。雖然不過是條情人項鍊,但卻很泛用且好用。
Xalan the Feared's Clutch (gloves) 「可怖者」薩蘭之執(手套)
Xalan the Feared's Clench is like Prydaz, only a bit different. When you have
Atonement, using Penance extends it. This becomes nearly permanent even
without Castigation and also provides slight benefits over Prydaz's effect
in the extra Sins of the Many stack. Where Xalan falls short of Prydaz though
is that it requires Atonement to already be up to get the benefit, and while
it can be easily applied before a fight even starts, if it ever drops off
then Atonement must be reapplied. On the other hand, Xalan doesn't give the
extra stats Prydaz does and also sits in a tier slot that can make gearing
awkward sometimes. For these reasons, it's slightly worse than Prydaz, but
overall still great.
橘手套很像情人項鍊,不過有些不一樣。當你自己有贖罪時,用懺悟可以延長他時間,這
樣就算不用祈福也能讓你身上近乎永久有贖罪,且由於贖罪永遠多一個,帶來的額外收益
會比情人項鍊高一點。但橘手套輸給項鍊的地方在於他需要有贖罪來啟動,且就算你能在
戰鬥開始前把自己身上的贖罪刷好刷滿,贖罪一消失你還是得重新鋪。此外橘手套的次屬
性沒有項鍊好,還佔用一個套裝位置,因此橘手套不如項鍊,但還是很棒。
Cord of Maiev, Priestess of the Moon (belt) 瑪翼夫之索.月之祭司(腰帶)
Cord of Maiev, Priestess of the Moon is a bit of an oddball legendary. Cord
of Maiev does not really give any extra healing at all outside of Evangelism,
as it often costs more mana than it's worth to use Penance that often.It is
great for powering up Evangelism or even spread out PWRs, but what it might
lack in a healing boost it makes up for with a massive DPS boost. If burst
healing and DPS is what you're looking for, Cord of Maiev is for you.
橘腰是個很怪的橘裝。橘腰很難在祈福以外的時間提供有效的額外治療,還會因為頻繁使
用懺悟而噴掉更多魔。橘腰能有效強化祈福或輝的持續時間,不過總體來說橘腰帶來的治
療增加遠比不上DPS增加。如果你需要額外的爆發治療和DPS,那橘腰很棒。
Estel, Dejahna's Inspiration (chest) 艾斯戴爾.德亞娜的鼓舞
Estel, Dejahna's Inspiration gives 1% haste for each Atonement you have
active for 8 seconds each time you Plea. This plays out as an odd sort of
maintenance buff where Plea essentially does not have a GCD cost every so
often, but still costs mana. It allows weaving in an extra Smite now and
then, but overall can be thought of as an additional 6-8% haste. This makes
Estel solid, but not a great legendary.
橘衣能在你每次放祈求時,每有一個贖罪就讓你加速提高1%,持續8秒。要是要維持這個
buff會有點綁手綁腳,因為雖然祈求不用怕額外GCD消耗,但還是會耗魔。你能不時穿插懲
擊在內,不過總體來說這就是個6-8%的額外加速buff,這讓橘衣成為穩定、但沒那麼好的
橘裝。
Skjoldr, Sanctuary of Ivagont (bracers) 斯科喬得.伊瓦剛聖域(手腕)
Skjoldr, Sanctuary of Ivagont starts to get into the more utility-focused
legendaries. While it does have a 15% straight increase to PW:S (worth around
a 2% healing increase overall), it falls short of most of the legendaries
focused solely on healing increases. The real purpose of this piece is the
Pain Suppression cooldown reduction, which can get it down to 1.5-2 minutes
instead of 3.5, which makes it a decent legendary for dungeons. However, in
raids, that Pain Suppression is difficult to make good use of and there are
much better tools available in any raid that do the same thing but better.
從橘手腕開始的橘裝都更為功能性。橘手腕讓盾變厚15%(大概是2%總體治療),不過比起
其他補橘裝來說要弱的多。橘手腕真正的用處是減少痛苦鎮壓的CD,大概能從3.5分鐘變成
1.5-2分鐘,這讓橘手腕在五人副本中成為一個很好的橘裝。不過在團隊中,痛苦鎮壓通常
不好用,因為通常會有其他更好的選擇。
Skjoldr is an okay legendary to wear if you don't have anything better and
you shouldn't be sad to see it, but it won't be winning any awards.
要是你沒別的橘裝能穿,那橘手腕還OK,你也不用難過,但他贏不了上面那排。
Sephuz's Secret (ring) 好朋友戒指
Sephuz's Secret is basically a ring that gives 2% haste and 10% movement
speed, because you will almost never see the proc in a raid except on some
very, very specific fights. Fortunately, a ring that gives an extra 2% haste
and 10% speed is really not that bad compared to some of the things further
down the list. It even has Crit and more Haste on it, wow!
好朋友戒指在團隊中就是個給2%加速和10%移動速度的戒指,因為你幾乎看不到他能發動其
額外效果。幸運的是,2%加速和10%移動速度比起下面那些垃圾還不差,他甚至還給致命和
加速,婀娜!
Should you find yourself in a fight where you can actually dispel somebody to
proc the effect, Sephuz is surprisingly good. How good it is really depends
on how well that dispel lines up with when you might want to PWR or Rapture.
This one is kind of a wild card, so consider asking Discord if it's any good
on a specific fight.
要是你能在一場戰鬥中靠驅散來發動效果,那好朋友戒指會變成情人戒指,感情加溫的程
度基於你是否能法驅散時間和輝或狂喜結合在一起。這種情況比較少見,你可以去Discord
找找這種情況。
Inner Hallation (shoulder) 心靈之輝(肩膀)
Inner Hallation sometimes gives Power Infusion (haste and mana cost
reduction) for 9 seconds after PWR. You know what else gives haste, is not
random, and is up a lot more often? Estel. In short, Inner Hallation is a
poor man's Estel on a good day. On a bad day it will proc on back to back
PWRs and then not proc again for 2 minutes, and it sits in a tier slot.
橘肩有時會在唱完輝之後給你9秒的注入能量。你知道有個東西也能給你加速、非隨機性、
整體來說還給更多嗎?那東西叫橘衣。簡單來說,橘肩在臉白時是窮人版橘衣,臉黑時就
會連唱兩個輝就連觸發兩次,然後接下來兩分鐘啥都沒有,還佔一個套裝位。
Use it if you're just starting out and have gotten a bad run of legendary
luck, and move on as soon as you can.
要是你橘裝運很差的話就用吧,一旦能換就趕快換。
Norgannon's Foresight (boots) 好朋友鞋子
Norgannon's Foresight gives a bit under 2% extra Crit. Realistically, that's
the benefit you'll be seeing the most as the sum total of spells you might
really need to cast on the move that you can't stand still for 3 seconds for
include Smite and Shadow Mend. There's a possibility that some fight somewhere
just so happens to require you to PWR while moving for a specific mechanic, but
by that deep into Mythic you'll have better legendaries anyway.
好朋友鞋子大概給2%爆擊,然後就沒有然後了。要是你真的需要移動施法,那你怎麼可能
站著打三秒的懲擊和暗影癒合?有些戰鬥的特殊機制是有可能讓你需要在移動中唱輝,但
當你能面對這種M難度的戰鬥時,你怎麼可能沒有更好的橘裝?
N'ero, Band of Promises (ring) 尼羅.誓約指環(戒指)
N'ero, Band of Promises has a strange tooltip, but essentially it means when
you cast Penance at an enemy, the damage it does will pretend like everyone
under Barrier has Atonement for that spell only (if they already have
Atonement, it still only heals them once). On paper this seems pretty cool,
but in practice getting more than a few people under a Barrier for any length
of time only happens on some fights already, and even on those you typically
want to do much more than just one Penance worth of healing.
舊橘戒的說明很怪,但總之他的意思是你的懺悟能治療壁裡面的人,不管它們有沒有贖罪
(有贖罪的話仍然只會受到一次贖罪治療)。看起來很酷,實際上除了某些戰鬥,幾乎沒
什麼人會長時間待在壁裡面,而就算是那些戰鬥,你想做的也不會是只靠一次懺悟來治療
N'ero is best used as a mana saver, when you want to throw out a bit but not
a lot of healing during Barrier when someone else is handling most of the
healing for whatever mechanic you wanted to Barrier. Unfortunately, N'ero
also has the problem that it is a ring that doesn't have any Haste on it,
which can make gearing very awkward. As such, it should only be worn if you
really do not have a “good” legendary, and even then only on some fights.
舊橘戒最好的用途是拿來保留魔力,像是你想要治療壁裡面的人,但不用太多,因為有別
人負責治療壁裡面的人了。但可惜的是,舊橘戒沒給半點加速,配裝起來非常糟糕。因此
除非你真的沒別的「好」橘裝,才需要在某些戰鬥中拿出來用。
Kam Xi'raff (helm) 戡檄睿夫(頭)
Kam Xi'raff has a lot of haste on it compared to most other helmets.
Unfortunately that's the most notable thing about this legendary, as it
turns out most of your time after casting Light's Wrath with 15+ Atonements
will be spent on casting Smite, which already costs almost no mana.
橘頭比起其他投給了大量的加速,然後就沒有然後了。因為大部分情況下,你扔了一發15+
贖罪的聖光之怒後大概也只能打懲擊,而現在的懲擊幾乎沒耗魔。
There's a world somewhere in which you really want to dot up 5-6 different
targets quickly by manually casting PtW or using Rapture to spam out PWS just
after casting Light's Wrath, and in that world Kam Xi'raff might be
considered a legendary. In the real world though, it's going to be an ilvl
970 helmet with haste on it.
如果有某個世界是你需要在唱聖光之怒後連點幾個dot或者開狂喜灑盾,那橘頭還有其地位
。不過在艾澤拉斯,他就是個給一堆加速的970頭。
=======================================
累死了......我早上還要去接老媽0.0
--
到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的
時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說
:「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯
地說: 「孫子,爺爺我當年在立法院議場和那個狗娘養的三百暴民並肩作戰!」
~《太陽花全書》 第一章第二節
--
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※ 文章網址: https://www.ptt.cc/bbs/WOW/M.1499027954.A.CCC.html
※ 編輯: o07608 (140.113.68.143), 07/03/2017 04:39:45
目前除了費倫以外的飾品bis是議會的哨兵勳章,不過要跟妳家DD搶就是
最萬用且泛用的還是那個叫做暗月卡的東西
... <看更多>