又係打下2020感言嘅時候✨想自我中心講下自己嘅創作。 話説嚟到RCA兩年,我對學校嘅學習,創作都比我想像中投入好多倍。 初嚟報到,以為自己會好好鑽研下插畫技術,點知仲係得半桶水嘅我,讀咗三個月之後,就開始無限質疑,係咪一定要畫,係咪一定要用插畫去表演想表達嘅訊息。慢慢就走入contemporary/community art 嘅深淵,但係我嘅本質無變過,對於題材嘅敏感度,都係偏向講關於社會政治議題。由一(半)桶水走去另一(吉)桶水嘅感覺好快樂,快樂到我連以前keep經營Facebook page 的精神緊張都無埋。 有日我發現成個腦都裝住Fish Market個project, 而畀其他commercial job 吹咗幾次都唔記得出quote,我就知道自己瀨咗野。
然後我喺英國拎到第一個獎, 再喺一個月前拎埋香港ADC project funding, 好似話畀我知,繼續行就得架啦。 其實Comtemart我真係識條毛,英文仍然係超級屎,我只係做我想做開心嘅嘢。
最後,放心illustration 我仍然會keep住畫,keep住post的,我會挑戰人體極限,keep the balance!💪✨
記英國成長脈絡
迎接改變時,千祈唔好怯。
2021 盡情加油努力奮鬧做個正能(量)樣!
Photo credit* Jimmi, Ho Wing Ka at Billingsgate Fish Market, London, 2020
同時也有1部Youtube影片,追蹤數超過5萬的網紅Red Hongyi,也在其Youtube影片中提到,What inspired me? When I first moved to Shanghai, I stumbled upon an old residential alleyway and saw bamboo sticks poking out of windows with laundry...
art project funding 在 Red Hong Yi Facebook 的最讚貼文
Honoured to have my series, #iamnotavirus featured as visuals on iamnotavirusaustralia.org.au! If you are an Asian creative or artist and want to create works that respond to Covid-19 racism, do submit your works on their website. Applications close 10 October.
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The project is led by Diversity Arts Australia (@diversityartsau) and is a partnership with Asian Australian Alliance (@asianaustralianalliance), Democracy in Colour 4A Centre for Contemporary Asian Art with funding from Australia Council for the Arts City of Sydney and City of Parramatta.
art project funding 在 เกมถูกบอกด้วย v.2 Facebook 的最讚貼文
[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
https://twitter.com/ZhugeEX/status/1297291890702811136
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art project funding 在 Red Hongyi Youtube 的精選貼文
What inspired me?
When I first moved to Shanghai, I stumbled upon an old residential alleyway and saw bamboo sticks poking out of windows with laundry hanging onto them, waving in the air.
To me, that was incredibly beautiful. And the amazing thing is seeing something so traditional in a modern, fast-paced city like Shanghai. When I told locals how I was fascinated by these, they said, 'You crazy! This is so ugly!' Haha.
Zhang Yimou is a famous Chinese film director, who directed the movies Hero, House of Flying Daggers, Raise the Red Lantern, and also was the art director for the Beijing Olympics. Many of his movies reflect the beauty of the Chinese culture, through the use of bamboos and traditional costumes. I thought Zhang Yimou's portrait done in a Shanghainese laneway, with bamboo and laundry would be perfect for this project.
I ended up using 750 pairs of socks because shirts were too big and expensive, plus I found an interesting way to pin the socks together, creating a diamond-shaped piece of skin. It was interesting to see the different angles of shadows casted on it throughout the day.
Also, notice the quirks of the local Chinese living in that area! Many of them were really curious and came to help. What started off as a personal piece became a community project! It was amazing seeing how they were excited to see this piece come into completion...and this was also how I got to know my neighbours in Shanghai! :)
Read more about it on my blog: http://www.ohiseered.com/2012/04/zhan...
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Let's stay connected? :)
facebook: http://www.facebook.com/redhongyi
twitter: http://www.twitter.com/redhongyi
website: http://www.ohiseeRED.com
weibo: http://www.weibo.com/ohiseeRED
youku: http://u.youku.com/ohiseeRED
email: ohiseered[at]gmail[dot]com
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Special thanks to the brilliant Jonathon Lim who directed and shot the video!
http://www.jonathonlim.tumblr.com
And a HUGE thank you to everyone to came to help!:
David Tickle, Jacynth Wang, Jay Yang, Richard Mullane, Evan Chakroff, Qitao Yang, Yueping Zhang (+daughter +hubby!), Huiyi Kang, and Da Popo (my 89 year old grandaunty!).
...and to my company, HASSELL, for funding 750 pairs of socks, else I'd be so broke!
http://www.hassellstudio.com
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